Past Issues

2024: Volume 3, Issue 1

Exploring Virtual Cognitive Stimulation and Serious Games in Adults

María Josefina Gonzalez Aguilar*

Facultad de Ciencias Biomédicas, Universidad Austral, Argentina 

*Corresponding author: María Josefina Gonzalez Aguilar, Av. Juan Domingo Perón 1500, B1629, Pilar, Buenos Aires, Argentina, Phone No: (+54230) 438 7011, E-mails: [email protected]

Received Date: March 30, 2024

Publication Date: June 21, 2024

Citation: Gonzalez Aguilar MJ. (2024). Exploring Virtual Cognitive Stimulation and Serious Games in Adults. Geriatric. 3(1):03.

Copyright: Gonzalez Aguilar MJ. © (2024).

ABSTRACT

Introduction: Cognitive health is an essential component for overall well-being and quality of life in adults. As the population ages and concerns about cognitive decline increase, there is a need for effective interventions to maintain and improve cognitive function. In this context, virtual cognitive training programs and serious games have gained popularity as potentially powerful tools for promoting brain health in adults. Aims and methods: This mini review aims to explore the current literature on the offer and efficacy of virtual cognitive stimulation programs in adults. For this purpose, academic documents published during the last decade were prioritized. Results: Virtual cognitive stimulation programs have shown promise in mitigating age-related cognitive decline and reducing the risk of neurodegenerative disorders. Conclusion: As technological advancements continue to evolve, there is considerable potential for further innovation and refinement of these programs to maximize their effectiveness and reach. Continued research and development in this area are essential for harnessing the full benefits of virtual cognitive stimulation in promoting brain health across the lifespan.

Keywords: Cognitive Training, Adults, Telemedicine, ICTs, Serious Games, Neuropsychology

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